ATOMFALL achievement guide: All 36 Base-Game Unlocks
Use ATOMFALL achievement guide to plan all 36 base-game unlocks, manage ending saves, tackle combat challenges, and prepare for a run under five hours.
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Plan Your Achievement Run Before Choosing an Ending
Escaping the Quarantine Zone is only part of the challenge when six different endings have achievements attached. This ATOMFALL achievement guide helps you organize exploration, combat challenges, and ending preparation so fewer tasks slip through the cracks. Use this ATOMFALL achievement guide as a base-game checklist, with particular attention to the late-game save and the separate no-telephone run described below.
The launch-era achievement list published by IGN contains 36 achievements, plus 37 PlayStation trophies when including the Platinum. The supplied, later official Atomfall Steam listing and achievement overview displays 54 achievements. This article covers the original 36; it does not cover the additional achievements in that newer total.
Player experience: Achievement Planner estimates base-game completion at 20–25 hours, rates difficulty 2/10, and reports that the easiest difficulty is sufficient. Those are one creator’s estimates, not guaranteed completion times.
A useful plan is to explore thoroughly during your main run, preserve ending options, and leave the timed escape for a run where you already know the route. Story spoilers below are limited mainly to character names, locations, and achievement requirements.
Story Progression and Robot Achievements
The Interchange milestones provide a clear progression checklist in this ATOMFALL achievement guide. Robot achievements deserve attention alongside them because, in the player video, recovered robot batteries are also used to power the Interchange.
| Achievement | Unlock requirement |
|---|---|
| The Interchange | Unlock the Interchange |
| Reverse the Polarity | Find the Signal Redirector |
| Alpha | Power up Data Store Alpha |
| Bravo | Power up Data Store Bravo |
| Charlie | Power up Data Store Charlie |
| Delta | Power up Data Store Delta |
| Oberon | Gain access to the Oberon site |
| Unplugged | Extract the battery from an overheating robot |
| Batteries Not Included | Power up a deactivated robot |
| Any Old Iron | Completely destroy a robot |
Player experience: The video describes powering all four Data Stores before gaining access to Oberon. The creator then preserved a save before entering and used it to pursue several endings.
The same creator reports earning all three robot achievements with one robot: damage it until it overheats, extract its battery, return the battery to reactivate it, and then completely destroy it.
That sequence matters. A good approach is to attempt extraction and reactivation before pursuing total destruction, keeping a save available before the encounter. The video describes targeting a fire robot’s tanks, but it does not establish a universal component checklist for every robot.
Exploration, Crafting, and Everyday Unlocks
Several achievements reward activities that fit naturally into an exploration run. The practical value of this ATOMFALL achievement guide is turning those activities into a checklist: collect useful equipment, investigate detector signals, learn skills, and keep an eye on food supplies.
Image: Steam / Rebellion
| Achievement | Unlock requirement | Suggested preparation |
|---|---|---|
| Detectorist | Pick up the metal detector | Obtain it before focusing on buried finds |
| Where There’s Muck There’s Brass | Find 10 metal detector caches | Investigate detector alerts while exploring |
| Packed Lunch | Find 5 buried lunchboxes | Track lunchboxes separately from total caches |
| High Tea | Consume a Cornish pasty, English tea, and a slice of cake within 30 seconds | Gather all three before starting |
| Burglar | Unlock 5 doors with the Signal Redirector | Watch for compatible doors after obtaining it |
| Make Do and Mend | Upgrade a firearm to pristine condition | Keep duplicate firearms for the upgrade method described below |
| Refer to Manual | Learn 12 skills | Check your learned-skill count as you spend points |
Player experience: The video describes following the metal detector’s indicators to a buried cache and digging it up. Some caches contained lunchboxes. Finding ten caches therefore should not be treated as proof that you have also found five lunchboxes.
For High Tea, collect the complete meal before consuming anything. The achievement specifically calls for a Cornish pasty, English tea, and cake. A good approach is to locate all three in your inventory first so the 30-second requirement does not turn into an inventory search.
Player experience: The firearm upgrade method in the video involves learning the relevant upgrade ability and combining matching weapons to improve condition. The creator tentatively recalls finding that ability in Data Store Delta; treat that location as a lead rather than a confirmed placement.
For Refer to Manual, the target is twelve learned skills, not twelve skill points. The video notes that skills have different costs and suggests inexpensive skills as a way to reach the requirement. A good approach is to balance that count with abilities that support your remaining challenges.
Combat Challenges: Prepare Before Pulling the Trigger
The combat portion of this ATOMFALL achievement guide is about setting up the right opportunity. Several requirements depend on a particular weapon, enemy action, or group arrangement, so preparation can save repeated attempts.
Image: YouTube / theRadBrad
| Achievement | Unlock requirement | Suggested approach |
|---|---|---|
| Target Practice | Get 6 kills with the MK.VI Revolver without reloading | Prepare six clear shots and avoid reloading |
| Grand Slam | Take out at least 5 enemies in one explosion | Look for a tightly grouped cluster |
| Fast Bowl | Kill 10 enemies with a thrown weapon | Use thrown weapons deliberately during cleanup |
| Caught Red-handed | Cause an enemy to drop their Molotov cocktail | Watch an enemy preparing a Molotov |
| Hit for Six | Redirect a thrown grenade with the cricket bat | Have the bat ready before attempting the deflection |
Revolver Kills and Explosive Groups
Player experience: For Target Practice, the creator used a room where enemies approached through a doorway, made a save, and attempted six headshot kills. Failed attempts were retried by reloading that save.
A good approach is to prioritize clear shots over speed. The requirement specifies six kills without reloading, so a missed shot can undermine an attempt using the six-round setup described in the video.
Player experience: The creator earned Grand Slam in the same general encounter by throwing a grenade at enemies clustered on a staircase. The transcript does not supply a reliable named location.
Look for a comparable grouping during play. Because the requirement is five enemies in one explosion, separate blasts do not satisfy the stated condition.
Thrown Weapons, Molotovs, and the Cricket Bat
Player experience: The video describes earning thrown-weapon kills with knives and an axe, including retrieving the axe from defeated enemies. A good approach is to use a weapon you can recover when possible, reducing the supplies needed for ten kills.
For Caught Red-handed, the creator reports shooting an enemy as it prepared a Molotov, causing it to drop. The video acknowledges uncertainty about precise timing, so this is a player-tested attempt method rather than a guaranteed timing window.
Player experience: For Hit for Six, the creator reports throwing their own grenade, quickly switching to the cricket bat, and striking it. The achievement description does not specify that an enemy must throw the grenade. Keep a save before practicing this method, since the transcript provides no exact input sequence or timing measurement.
Collectibles: Track Requirements Instead of Guessing
Use the collectible section of this ATOMFALL achievement guide during your exploration run. Notes, recipes, traders, and recordings reward careful investigation, while comics and garden gnomes benefit from a deliberate count.
Image: YouTube / gameranx
| Achievement | Unlock requirement |
|---|---|
| We Want Information | Read 50 notes in the Quarantine Zone |
| Mate’s Rates | Find 5 traders in the Quarantine Zone |
| Homemade | Find and learn 10 recipes |
| Radiophonic | Find 5 audio logs |
| Orna mental | Find and destroy 10 Garden Gnomes |
| Avid Collector | Find 10 comics |
Pay attention to the verbs. We Want Information requires reading notes, Homemade requires learning recipes, and Orna mental requires destroying the gnomes you find. Merely spotting the relevant objects does not match those descriptions.
Player experience: The creator found enough notes, traders, and recipes during ordinary exploration, but needed more focused searching for gnomes and comics. Your experience may differ, so track outstanding requirements before committing to an ending.
Audio Logs and Garden Gnomes
Player experience: The video identifies a crashed helicopter, office-like areas within the Interchange, and a location near a radio tower as audio-log search leads. It supplies no coordinates or complete route.
A good approach is to revisit those leads when Radiophonic remains unfinished, checking rooms thoroughly rather than treating an entire facility as searched after one pass.
Player experience: The creator reports that the ten gnomes used for the achievement were all in the main town. That makes the town a useful focused search area, but the transcript does not identify each placement.
Comics and Hazardous Areas
Player experience: The video places one comic inside Oberon and describes needing protection against the hazardous conditions there. It mentions a crafted protective item or an upgrade associated with Dr Holder, without giving a reliable item name or complete acquisition instructions.
The actionable takeaway is to prepare protection before searching that area. Avid Collector requires ten comics; the supplied material does not establish that exactly ten comics exist throughout the game.
Ending Achievements and Your Late-Game Save
Endings are the largest portion of the original Xbox achievement score: the six character-specific escapes award 90 Gamerscore each, while the timed and no-telephone challenges award 30 each. Together, they account for 600 Gamerscore.
| Achievement | Unlock requirement |
|---|---|
| Back door | Escape with Dr Garrow |
| Emergency Extraction | Escape with Joyce Tanner |
| At one with the Soil | Escape with Mother Jago |
| Operation Atomfall | Escape with Captain Sims |
| Oubliette | Escape with Dr Holder |
| Do you require the Operator? | Escape with the Voice on the Telephone |
| Quick Exit | Escape the Quarantine Zone in under 5 hours |
| Not Expecting a Call | Escape without answering the telephone |
The ending strategy in this ATOMFALL achievement guide follows the player video’s save-reload approach. It depends on preparing character leads beforehand; a late save alone does not guarantee that every route remains available.
Player experience: The creator completed a main run, reloaded a save made after gaining access to Oberon, and pursued several alternative endings. Dr Garrow, Mother Jago, and Joyce Tanner had already been contacted. Captain Sims was handled in a separate run because that route required different preparation.
A good approach is to:
- Keep important ending characters available while investigating their leads.
- Preserve a separate save before entering Oberon.
- Confirm the relevant character’s instructions before pursuing each escape.
- Retain earlier saves as insurance against an unavailable route.
Player experience: For Dr Holder, the video points to a key somewhere in the medical area and a prisoner at the church. These are broad leads, not a complete walkthrough.
Combine the Timed Escape With the No-Phone Challenge
Player experience: The creator combined the Captain Sims ending with Quick Exit and Not Expecting a Call, reporting a run of a little over an hour.
The video emphasizes avoiding harm to unrelated townspeople and following Sims’s investigation instructions. It mentions the bakery, church, and jail but does not provide a complete decision sequence.
A good approach is to learn the route during your exploration run before attempting the timed escape. Avoid answering the telephone throughout the no-phone attempt. The creator says this challenge can accompany endings other than the telephone route; Captain Sims is the example they completed.
FAQ
Does this ATOMFALL achievement guide cover all 54 Steam achievements?
It covers the original 36 achievements listed in IGN’s launch guide. The later supplied Steam listing shows 54, and the additional achievements are outside this article’s scope.
Can you earn the base-game achievements on the easiest difficulty?
Player experience: Achievement Planner reports that the easiest difficulty is sufficient. The creator estimates completion at 20–25 hours, although exploration and retries can change your total.
Do you need six complete playthroughs for the endings?
Player experience: The creator used a prepared late-game save for several endings and a separate Captain Sims run. Character preparation matters, so do not assume every ending is available from any save.
Can Quick Exit and Not Expecting a Call be earned together?
Yes, according to the player experience in the supplied video. The creator escaped with Captain Sims in under five hours without answering the telephone, satisfying both requirements during that run.
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